Website powered by

Full Sail University - Character Modeling 2

These are my final two characters for Character Design and Creation. Goose Girl was not my original choice to bring to the end but her back piece was too tempting to pass up. Azadeh was an easy choice for me as he was a unique creature with a lot of different elements. Everything worked well for me as I was familiar with the tools. The only area that caused me any trouble was trying to UV each head after resurfacing. I think I still had too much topology and was not able to get the seam location right, so this was very hard to overcome. The goggles also deserved more work I was unable to provide them. Overall I was very happy with the outcome of these characters in comparison to my last ones. If I had to do it again, I'd pay more attention to topology and finer sculpting methods. Original character ideas by students at Full Sail University

Azadeh reference

Azadeh reference

Initial block in

Initial block in

Imported head from Brush into Maya

Imported head from Brush into Maya

Resurfaced head

Resurfaced head

Azadeh's spiked club (view 1)

Azadeh's spiked club (view 1)

Azadeh's spiked club (view 2)

Azadeh's spiked club (view 2)

Azadeh's spiked club (view 2)

Azadeh's spiked club (view 2)

Completed Azadeh character. Screenshot from Zbrush

Completed Azadeh character. Screenshot from Zbrush

Goose Girl reference

Goose Girl reference

Initial block in

Initial block in

Imported head from ZBrush into Maya

Imported head from ZBrush into Maya

Resurfaced head

Resurfaced head

Completed Goose Girl character with goggles. Screenshot from Maya

Completed Goose Girl character with goggles. Screenshot from Maya